Search by name on the left, click spell name to display on the right. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. We enhance this signature maneuver of the character with spirit shroud, Action Surge, and Hexblade's Curse. Dungeons & Dragons 5e Spells. . . As I only have lvl5 spell slots, it's locked in at 2d8, and being level 18, I now have 4 Eldritch Blasts. It's got a 90 foot range, takes 1 action to cast and it lasts for 1 round. The result is the Incinerator: the virus has granted Abner Krill destructive powers beyond his wildest imagination. 1d10 + 2d8 radiant + 5 Cha (Agonizing Blast) + 5 Cha (Radiant damage) x 4. Plane Shift is the only one on the sorcerer . At Higher Levels. At higher levels, it puts out something like 15 d6 if they all hit. Scorching ray is . If it were the cast the the wielder were the one making the attacks with the tentacles, I would expect the language to be more similar to something like scorching ray: Make a ranged spell attack for each ray. Tasha's Mind Whip is actually a really cool spell. If you are swinging a weapon for 10 damage, once (likely if you're using a greatsword), then you'd need to be casting a level 7 version of Spirit Shroud to get additional damage. Manage Homebrew. You don't get to control the demons it summons. A large list of official and unofficial spells for Dungeons and Dragons 5e, easily sortable and searchable. Magnify Gravity. Ray of Enfeeblement Rope Trick Scorching Ray See Invisibility Seeking Orb Shadow Blade Shatter Skywrite Sniloc's Snowball Swarm Spider Climb Suggestion . 4. Make a ranged spell attack for each ray. That can also mean 6 ticks of Hex or of Spirit Shroud. Treantmonk had a Fighter/War Wizard combo that optimized initiative to get Surprise Attack with upcast Scorching Ray + Action Surge upcast Scorching Ray, sort of like how the Flame Thrower Sorcerer did it. Spirit Shroud TCoE: A stepping stone between hex and shadow of Moil. Spirit Shroud appears to do damage per effect, but remember that eldritch blast is a ranged spell attack and spirit shroud says within 10'. Spirit Shroud. This form combines the fearsome strength of a dragon with the faultless might of a demon, creating a truly formidable creature that the abyssal dragon lord can call upon the power of as they please. As you type, the list will filter and show you matching spells. You call forth spirits of the dead, which flit around you for the spell's duration. Longstrider. So all in all the act of using the spell is fairly standard. Tasha's Mind Whip is a 2nd-level Enchantment spell which means you can get it fairly early on. Other classes may also have access to certain spells under certain conditions. 5. You don't get . Shiradi's Pin now grants its listed 3[W] instead of 1[W]. Magic Missile. 3. However, I could make commands like grovel, approach, drop or flee. I, personally, would fall on the side of Haste unless Spirit Shroud is quite a bit better. Of course, If you cast hex, the only other spells you can cast during that turn are cantrips. Killer Instinct now has removal floaty text to make it clearer when it wears off. On a failed save, it is also poisoned until the end of your next turn. Both are relatively poor on their own for my character, but I can see a potential use case for Spirit Shroud. Eldritch Blast, Melf's Acid Arrow, Ray of Enfeeblement aren't Sorcerer spells at all. Spirit Shroud TCoE: Not the most useful thing. bonded to you. 1 More posts from the dndmemes community 36.1k Other concepts will include the Warlock as a secondary class with a minority of level investment. This "spell book" allows you to select spells, and then shows you a pages of spell cards for you to view and print. . Chromatic Orb Ray of Sickness and Witch Bolt are level 1. Origin Metamagic 3rd-level sorcerer feature (enhances Metamagic) When obtaining the metamagic feature, you gain an additional metamagic, determined by your Sorcerous Origin. With Empower Spell 1d6 has average damage 4,25, 1d8 (5.5), 1d10 (6,25) Instructions: Use the search box to find the spells you want. I don't foresee powdered diamonds being very easily accessible in hell. If your caster has the crossbow expert feat (no disadvantage on close targets), you can cast Spirit Shroud with a 9th level slot to get 4d8 per attack, then start spamming Scorching Ray with your next highest slots. Purify Food and Drink. 2.414 spirit guardians; 2.415 spirit shroud; 2.416 spiritual weapon; 2.417 staggering smite; 2.418 steel wind strike; . Fixed typo in Shiradi epic moment. Recorporeal Incarnation. A 1-minute combat buff which adds 1d8 damage and a 10 ft. speed . That's 12d6+2d8+48 lightning + 28d6 fire + 60d8 radiant = 99 lightning + 98 fire + 270 radiant = ~467 average damage if all attacks hit. Spirit Shroud TCoE: Outside your school limitations. for a destiny or task. Flaming Sphere is strictly worse than Spiritual Weapon, but it's good enough that you could consider not preparing spiritual weapon if you're short on space for prepared spells. hmm. For the low, low cost of a 2nd-level slot and an attack roll, you can . This "spell book" allows you to select spells, and then shows you a pages of spell cards for you to view and print. Your initiative is +5+1d6. Reduce Person. . Each activation, energy spreads from each energised enemy to an . Dungeons & Dragons 5e Spells. Source: Player's Handbook. Ray of Enfeeblement defines Simple, yet Awesome. I had considered it but Spirit Shroud offers a better damage type and can see use with Scorching Ray if I need to get some high single target damage. Shiradi's Pin no longer has a DC. just now My Warlock recently took Spirit Shroud. ; Command (1 st-level): On a failed Wisdom save, target must follow my instructions. 8th level scorching ray = ( 2d6 + 4d8 ) x 9 rays, potentially 18d6 + 36d8 damage. If you already have an Elemental Spirit from this feature, the first one immediately disappears. Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Summon Lesser Demons XGtE: This is just a chaos spell. So if you had Spirit Shroud going and you use Scorching Ray, that's up to 12d6+12d8 in one turn. Fiend: Scorching ray is outperformed by many other spells you have at this level, and your melee weapons as well. Spells can be filtered by: Information about spells was collected in the following books: Out of a fifth-level spell slot, that becomes 12d6+100 damage. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. The secondary class may be referred to as a "dip" into that class if the concept only needs 1-3 levels in the second class. One of Each. If you've beaten your target on initiative, you're throwing 8 attacks at +8 to hit, doing 4d6+4 fire each. I can't command it to do something harmful to itself. If facing a single enemy, then I can use Spirit Shroud instead of Spirit Guardians for better single-target damage. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. Jump. Nova round goes as follows: move to within 30 feet of your target, Hexblade Curse it, 3rd level Scorching Ray + Action Surge 3rd level Scorching Ray. 3 rd-Level Spells: Fireball. Redcap's Touch. Spells. PHB p110. Also, I have a Celestial Patron and Agonizing Blast. Reduce Animal. 2 nd-Level Spells: You don't really need scorching ray since you have eldritch blast, but blindness/deafness is a really good save-or-suck debuff for anyone. Empowered evocation adds your INT to 1 damage roll per evocation spell. Red Hand of The Killer. It appears in an unoccupied space that you . 2.376 scorching ray; 2.377 scrying; 2.378 searing smite; 2.379 searing song; 2.380 secret chest; . Duration: Instantaneous You create three rays of fire and hurl them at targets within range. Spirit Shroud Stinking Cloud Summon Fey Summon Lesser Demons Summon Shadowspawn Summon Undead Thunder Step Tidal Wave Tiny Servant Tongues Vampiric Touch Wall of Sand So spirit shroud at 9th level does 4d8 damage per hit to a target within 10 feet. . Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard If you need ranged damage, pull out a bow or throw a javelin. And they crit on a 19. Wither Spell, AoE, Duration, Chaos, Channelling Level: (1-20) Cost: (3-9) Mana Cast Time: 0.28 sec Requires Level 10 Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times. Ray of Sickness. You should make a ranged spell attack for each of the ray. Scorching Ray PHB: Without an on-hit damage bonus of some kind this is obsolete by the time you can cast it. Agonizing Blast. Chill Touch, Ray of Frost are cantrips. It lets you psychically lash out at a creature. It periodically activates while attached, adding energy to the branded enemy. School: Abjuration [force]; Level: Artificer 2, bard 2, magus 2, sorcerer / wizard 2 Casting Time: 1 immediate action Components: S Range: See text Target: See text Duration: Instantaneous Saving Throw: None; Spell Resistance: Yes Source: DGM, pg. Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. Abyssal Shroud from Warlock should persist through logout better. Make a ranged spell attack against the target. You create three rays of fire and hurl them at targets within range. If you need ranged damage, pull out a bow or throw a javelin. If your plan is to attack with a melee weapon, Shadow Blade does more damage. The spirits are intangible and invulnerable. In this scorching ray d&d 5e spell you do create three rays of fire and you also hurl them at the targets within a specific range. See Invisibility PHB: Outside your school limitation, . Spells can be filtered by: All. Fixed a typo in the Draconic Destiny Mantle. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic Scorching ray does 2d6 per ray and 9 rays at level 8. Penance BrandSpell, AoE, Physical, Lightning, Duration, BrandLevel: (1-20)Cost: (15-27) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. A 1-minute combat buff which adds 1d8 damage and a 10 ft. speed . Cast at 5th level, that's 6 rays. See its game statistics in the Elemental Spirit stat block, which uses your proficiency bonus (PB) in several places. You can hurl them at one target or several. On a hit, the target takes 2d6 fire damage. To put things in perspective, an Evocation Wizard with an Overchanneled Spirit shroud can do 6d6+52 damage with a Scorching Ray out of a second-level spell slot. An heirloom weapon passed down through your family, inhabited by an ancestral spirit. Keyblade Spell list []. The all-rounder warrior who's competent at swinging a sword and slinging spellsand they're probably up for some skulduggery, too!Many people want to play this character type in D&D. Animes are chock-full of magic swordsfolk, the Witcher series is super popular (longsword in one hand, magic in the other), and Gandalf himself is an early example of this type . Instructions: Use the search box to find the spells you want. A searchable D&D 5e spell list, sorted by class and level. Source: PHB, page 110. Cantrips. The spirits are intangible and invulnerable. 'Nuff said. Spirit Shroud. Swordmage. A celestial entity that chose you. The Grimoire. The abyssal dragon lord is discernible by its ability to transform into a dragon of darkness, known as an abyssal dragon, a demon dragon, or a drakith. Spirit Shroud represents a +4.5N, +9N, +13.5N, or +18N extra damage per round. A fiendish spirit granted as part of an infernal contract paid at a terrible price. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration . 153 You can only cast this spell if you are successfully hit by a ranged touched attack defined as a ray effect (Ray of Enfeeblement, Scorching Ray . On a hit, the target actually takes 2d6 fire damage. Searing Smite: The initial damage deals 9d6 fire damage. See Invisibility PHB: Outside your school limitation, .